They say that good things come in threes which is why Part 3 of our January Sync Resolutions is the last, but definitely not least, in the series. Last week we looked at finding opportunities, so it probably makes sense to tackle pitching next.
So we’ve covered the basics of what you need to get in place before you start thinking about pitching in Part 1. Now we’re going to look at the types of opportunities out there and how to find them.
Whether you’ve been slacking on your metadata or you simply have no system in place at all, it’s time to make 2015 the year that you take charge of your sync operation.
Last week we attended AIM‘s annual Indie-Con, which was full of great panels with people from all over the indie music sector.
We headed to BAFTA Piccadilly this week for the Library Music Awards‘ Tune Up event. Here’s a few tips we took away:
Over the last year we’ve been working with more and more indie companies who want to make sync work better for them. If you’d like to do the same but find the world of sync a daunting and confusing place (which it often is), check out our 5 essential tips:
A little tongue in cheek this post but it’s often the circumstantial that is an indicator of underlying capabilities….
So last night we sponsored the AIM (Association of Independent Music) “Sync Licensing to TV, Film, Adverts and Games” conference. Here are the salient points we took away:
Following on from the post a couple of weeks ago we meet a lot of independents who are considering whether they should proactively get into the sync/licensing game.
Do you really love your music? Really? Not just liking it, listening to it, digging it…… but REALLY loving it?
What’s the long tail? The long tail is the 100’s, nay 1,000’s, of low-value sync licenses that just aren’t being fulfilled. In other words those $20/$100/$200/$300 licenses for corporate presentations, short videos, internal productions that are being missed.
In our last post we promised a simple example of the thought/assessment process around whether one should buy software or build software.