Sync and music licensing in general can be a confusing place full of industry terms and contract lingo. We’ve created an index of the key phrases and terms you need to be aware of:
Advice
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SynchStories: Interview with PlayStation music supervisor Lindsey Smith (Part 2)
by Emma Griffiths Mar 16, 2015Check out part 2 of our conversation with Lindsey Smith, music supervisor at Playstation.
Cr2 Records recently celebrated their 10th year in the business, so we sat down with label director Chris and label manager Calvin and asked them to share some of their wisdom.
They say that good things come in threes which is why Part 3 of our January Sync Resolutions is the last, but definitely not least, in the series. Last week we looked at finding opportunities, so it probably makes sense to tackle pitching next.
So we’ve covered the basics of what you need to get in place before you start thinking about pitching in Part 1. Now we’re going to look at the types of opportunities out there and how to find them.
Whether you’ve been slacking on your metadata or you simply have no system in place at all, it’s time to make 2015 the year that you take charge of your sync operation.
Last week we attended AIM‘s annual Indie-Con, which was full of great panels with people from all over the indie music sector.
We headed to BAFTA Piccadilly this week for the Library Music Awards‘ Tune Up event. Here’s a few tips we took away:
Over the last year we’ve been working with more and more indie companies who want to make sync work better for them. If you’d like to do the same but find the world of sync a daunting and confusing place (which it often is), check out our 5 essential tips:
A little tongue in cheek this post but it’s often the circumstantial that is an indicator of underlying capabilities….
So last night we sponsored the AIM (Association of Independent Music) “Sync Licensing to TV, Film, Adverts and Games” conference. Here are the salient points we took away:
Following on from the post a couple of weeks ago we meet a lot of independents who are considering whether they should proactively get into the sync/licensing game.